here s the mage run anim… more to come…
Done with the 2d animation made with harmony, i’m back working on the pixel art animation for Metal Dragon. Basically it’s all about correcting and cleaning, it s not as bad as i thought it would be. Unfortunately this is taking forever!
So this is how the first level starts… for now ;)
Today I have finally complete the “Ass-Breaker” move. La mossa “Spacca-Culi” in italiano.
This is what Metal Dragon is all about!!!! ;)
Ass Kickin’! Calci in Culo!
This is what Metal Dragon Is all about! It is LITERALLY a SIDE-SCROLLING BEAT-EM-UP! link to the website below:
https://metaldragon.herokuapp.com/
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Ok… I have been working on “Double-T” the first level’s boss (this is the name so far). I wanted to make a character that was a mix of a punk from Hokuto no Ken and a mexican Luchador. He’s kinda crazy and feral. Since his sprites are bigger than the previous characters I had to change the way I was drawing him: since he is bigger I can use the pencil like a regular 2d animation. So, it actually took me a while to figure out even though I kinda knew it from last week… watevs. More to come.
This happened: I went to check on the old trampa Troopa Animations and no tonly I had to change them to from 12fps to 24fps, I had also noticed they were not fitting with the animation direction I am taking right now, so I had to get down, organize the messy file I had and start redoing them.
These are the the attack animations for the characters. I am not happy about how the mage and the archer came out, expecially the mage. I will let them be for the time being, eventually I will fix them.
… I’ve added 4 more frames for a total of 16 frames. Hope it’s better now. Btw here below I am sharing the obvious homage i m making to the classic arcade game SUNSET RIDERS (min 2:26)